Pickpocket's Wall 1 / 3
  • From the 'Pool' Head left to and climb the crack.
  • From the large pocket go direct over the bulge above. CD B7 P1a
  • From the large pocket traverse right to the sidepull/undercut, gain the sloper above and top via the sloping crimp and obvious pocket. CD B7 P1.
  • From the jug on the arete head to the sloping rail of Pool traverse match this and finish as for Pool Traverse.
  • The slippy right arete direct. CD B7 P2
  • From the arete, climb the ridge line, ALL the way to its pinnacle and top out
  • Start right arête and traverse left to the starting holds of Pool Traverse. Finish direct to top out. Can be linked in from the right arête of Pickpocket Wall for an extra half grade.
  • Start for Fagin's Ridge and traverse pickpocket wall using crack and pockets, before reversing pool traverse. Finish up Pool Direct for that final pump.
Pickpocket's Wall 2 / 3
  • From the arete, climb the ridge line, ALL the way to its pinnacle and top out
  • The left hand set of pockets take the wall direct. CD B7 P4
  • Use the old bolt holes to gain the diagonal crack line above then latch the top. CD B7 P5
  • Traverse left across the face of pickpocket wall using crack and pockets features. Finish on the left arête. Can be extended to the start of pool traverse for an extra grade (top out extension direct)
  • The arete taken on its steeper left hand side. CD B7 P6.
Pickpocket's Wall 3 / 3
  • The slabby side of the arete
  • Traverse from left to right across the slabs.
  • Just right of the arete on scooped feet and hands. CD B7 P7
  • LH side of the obvious groove. CD B7 P8
  • The slightly harder finish to the slab heading to the runnels above, trend right just under them. CD B7 P9a
  • Possibly the hardest of the bunch trust the smears and tiny chips to find sloping holds higher then hopefully, the top! CD B7 P10.
  • Slab using chips right of Stout. CD B7 P11
  • Slab just left of the flake line without using it. Better attempted with feet only... CD B7 P12
  • Flake line. CD B7 P13