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Sitstart under left end of roof with your right hand on slopey dish, and left in bizarre hiding pocket. Finish on Pinned and Mounted
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V3ish. A really fun link! Start as per "El Nino", and move right to join "Cadaver Yellow".
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Start left end of sloping ramp, climb straight out of left side of bulge w tailbone shattering rock underneath. Move up and left to pod, then to great pocket and finish edge duo for finish.
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Great problem doesn't see much traffic. Start low under steepest part of roof, attain sidepulls, and deadpoint to the lip crimper.
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Climb Pinned and Mounted, but veer right to arete and end in big pocket above
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Start low and right under roof. Use undercling to gain crimper rail and finish on Cadaver Yellow.
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Why???
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Kind of an eliminate (the facing wall to the left is out), but excellent holds and movement. Sit-start matched on obvious shelf 2-3 feet off the ground. Climb straight up prow and finish in giant jug slot.
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V6/7. Sit-start down and left of "El Nino", using a blocky left-hand undercling/sidepull. Traverse low and right, through the start holds of "El Nino" and into the start hold of "Special Abilities". Finish by climbing "Special Abilities".
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V4ish. Sit-start as per "Boot to the Head". Move low and left, via a funky sequence, to gain the start hold of "Pinned and Mounted". Finish up that problem, or keep heading left unto the finish of "Doin Jobz for the Mob" to add a few more fun, juggy moves.